🌊 qBittorrent Settings Scaffold (#90)
* 🌊 qBittorrent settings scaffold * 🔧 Added scaffold for the qBittorrent connection form * 🔧 Some refactoring * 🔧 Cleaned up folder structure * 🔧 Fixed broken paths * 🔧 Cleaned up Search and Import component hierarchy * 🔧 More path fixes * 🔧 Tooling changes * 📝 Qbittorrent form scaffold * ⬆️ Bumped @dnd-kit deps * 🧑🏼🔧 Fixed the hostname regex * 🏗️ Adding fields to the settings form * 🔧 Formatting and more layout changes * 🔧 Added Prowlarr settings items in JSON * 📝 Purified Card Component * 📝 Abstracted connection form into a component * 🏗️ Reorganized tabs * Migrating from Redux to RTK-query * ⬇️ Fetched qBittorrent settings * 🏗️ Trying out react-query * 🧩 Added react-query query to qBittorrentSettings page * 📝 qbittorrent form RU actions first draft * 🏗️ Added loading state check * 🏗 Added error check state * 🏗️ Refactored AirDCPP context using react-query * 🏗️ Refactoring AirDCPP Settings Form with react-query * 🔧 Removed context * 🔧 Removing context from AirDCPP settings page * 🔧 Fixed early init error on the store * 🐛 Debugging AirDCPP Settings Form page * 🧸 Zustand-ified AirDCPP Form * ❌ AirDCPP code cleaned up from App.tsx * ➕ Re-added yarn.lock
This commit was merged in pull request #90.
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94
src/client/components/shared/Draggable/DnD.tsx
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94
src/client/components/shared/Draggable/DnD.tsx
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import React, { ReactElement, useState } from "react";
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// https://codesandbox.io/s/dndkit-sortable-image-grid-py6ve?file=/src/Grid.jsx
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import {
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DndContext,
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closestCenter,
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MouseSensor,
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TouchSensor,
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DragOverlay,
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useSensor,
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useSensors,
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} from "@dnd-kit/core";
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import {
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arrayMove,
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SortableContext,
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rectSortingStrategy,
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} from "@dnd-kit/sortable";
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import { Grid } from "./Grid";
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import { SortableCover } from "./SortableCover";
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import { Cover } from "./Cover";
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import { map } from "lodash";
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export const DnD = (data) => {
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const [items, setItems] = useState(data.data);
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const [activeId, setActiveId] = useState(null);
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const sensors = useSensors(useSensor(MouseSensor), useSensor(TouchSensor));
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function handleDragStart(event) {
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setActiveId(event.active.id);
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}
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function handleDragEnd(event) {
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const { active, over } = event;
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if (active.id !== over.id) {
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setItems((items) => {
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const oldIndex = items.indexOf(active.id);
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const newIndex = items.indexOf(over.id);
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return arrayMove(items, oldIndex, newIndex);
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});
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}
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setActiveId(null);
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}
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function handleDragCancel() {
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setActiveId(null);
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}
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return (
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<DndContext
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sensors={sensors}
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collisionDetection={closestCenter}
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onDragStart={handleDragStart}
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onDragEnd={handleDragEnd}
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onDragCancel={handleDragCancel}
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>
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<SortableContext items={items} strategy={rectSortingStrategy}>
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<Grid columns={4}>
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{map(items, (url, index) => {
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return (
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<div>
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<SortableCover key={url} url={url} index={index} />
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<div
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className="mt-2 mb-2"
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onClick={(e) => data.onClickHandler(url)}
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>
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<div className="box p-2 pl-3 control-palette">
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<span className="tag is-warning mr-2">{index}</span>
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<span className="icon is-small mr-2">
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<i className="fa-solid fa-vial"></i>
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</span>
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<span className="icon is-small mr-2">
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<i className="fa-solid fa-bullseye"></i>
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</span>
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<span className="icon is-small mr-2">
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<i className="fa-regular fa-trash-can"></i>
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</span>
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</div>
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</div>
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</div>
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);
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})}
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</Grid>
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</SortableContext>
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<DragOverlay adjustScale={true}>
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{activeId ? (
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<Cover url={activeId} index={items.indexOf(activeId)} />
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) : null}
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</DragOverlay>
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</DndContext>
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);
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};
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export default DnD;
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